

And generally you can’t add anything else to it. In 5th edition the bonus for your trained skills (for want of a better term) equals your Proficiency Bonus + your ability score. I think Pathfinder probably just about manages it, but ability scores can go much higher more quickly in fourth edition so 4e might still have an edge. It’s a close race as to which edition can grant you the higher skill modifier.
#D&D 5TH EDITION DMG 4SHARE PLUS#
In third edition and Pathfinder your class skills can go as high as your level +3 plus your relevent ability score modifier plus any additional modifiers you might get from your race, feats, items, or synergy. In fourth edition the skills you’re proficient in equal half your level +5, plus your relevant ability score modifiers and many, many other modifiers you might get from classes, races, feats, items and so on. Attack rolls and saving throws are also affected by this, but I think the effect is magnified when it comes to skills due to the enormous modifiers characters can be rocking in earlier editions of the game. It’s a complaint about the general flatter power curve in 5th edition. I guess strictly speaking this isn’t solely a complaint about skills. New Variant Rules There’s no or little sense of progression Then at the end I’ll introduce a couple of new variant rules that might make some difference to the skill system. I’ll take each of these in turn and see what we can can about them. You can’t learn new skills as you progress There aren’t enough skills to choose from

There’s no or little sense of progressionĪbility scores are given too much weight in your final skill modifier

The general complaints about the skills system can, I think, be summarised as follows: I’m going to address the perceived problems with the system and either try to convince you why I don’t think they’re actually problems in the first place, or to offer some solutions. I’ve singled out skills particularly because this seems to be an area where most of the discontent in my current group is focused. And if you’re not keen on the approach they’ve taken for skills then there are variants (and other options) to try to mitigate that. So in 5th edition we don’t need to come up with rules for using spell points as there is already a variant spell point system built into the game we don’t need to worry about not using a battle grid because the game is designed to work equally well without one as with one. The fundamental approach of this new edition is to present information on how the game is put together, and encourage you to change it to suit your style of play. While you can tweak those systems to your heart’s content (often with unforeseen results) 5th edition comes preloaded with a metric tonne of optional rules and variant system and dares you to include them in your game. However, 5th edition is not like 3rd edition or 4th edition or Pathfinder. Let’s consider the skill system in D&D 5th edition.Īs you’re aware, after many years of obsessive tinkering I have developed a leave-well-alone approach to house rules, and now I endeavour to keep them to a minimum.
